Museum Media

NEW MEDIA FOR MUSEUMS (web, touchscreens, smartphone apps, RFID, AR, audio & video tours, interactives…)

Nice example of Augmented Reality for museums

Augmented Reality of the Augsburg Display Cabinet The Getty Museum’s 17th-century display cabinet from Augsburg, Germany, is a type of furniture often called a “cabinet of curiosities” because of its compartments designed to contain collectible objects. Imagine holding the large tabletop cabinet in your hands. You can get a sense of the furniture’s multifaceted structure [...]

Mobile Sites and Web Apps for Museums

Vincent Roman: Here are a bunch of different reasons why I think developing Web Apps for visitors is by are a superior model and strategy for museums in the long run: Maximum Accessibility & iPad Ready! – No stone unturned in ensuring that each and every visitor has full access to the same information.  Saves [...]

Museums, Mobile Devices and Social Media

Join an elite group of leading thinkers and museum experts for an incisive and up-to-the-minute analysis of trends in uses of mobile devices by museum and science center audiences. Hear assessments of current systems and projections about future possibilities in terms of how social networking and mobility tools can help museums connect with their audiences, [...]

More tips for creating more interesting tweets for your Museum

An initiative by Jim Richardson, Museum Marketing. Lets face it, some Museums don’t use Twitter for much more then broadcasting events listings, and press releases about upcoming exhibition, but to attract a good following on Twitter, you need to create content that people really want to read. Here are a few tips for creating more [...]

5 ways for Museums to use YouTube by Jim Richardson

1. Meet the artist, curator, historian etc 2. Ask people what they think! 3. Have a crowd-sourcing competition 4. Extend the Museum 5. Be viral Read here and see videos.

Architectuurinstituut bouwt augmented reality

Het Nederlands Architectuurinstituut (NAi) gaat in samenwerking met Layar en IN10 een Augmented Reality (AR) applicatie voor mobiele telefoons ontwikkelen. Doel van de applicatie is dat bezoekers hun mobiel op een gebouw kunnen richten, waarna ze allerlei informatie te zien krijgen, waaronder 3D modellen en maquettes. Niet alleen informatie over bestaande architectuur zal zo zichtbaar [...]

Social Gaming netwerkdag

Afgelopen vrijdag werd de netwerkdag Social Gaming georganiseerd door Beeld en Geluid en Mediawijzer. Daarbij werden ontwikkelingen rond online sociale games belicht, waarbij werd gekeken naar de relevantie van deze ontwikkelingen voor het onderwijs, bibliotheken en de cultuursector. Lees het verslag van de netwerkdag op Frankwatching en meer over mediawijsheid Bron: Frankwatching

New Museum Lab van Nationaal Historisch Museum

Woensdag 28 oktober organiseerde het Nationaal Historisch Museum voor de eerste keer een conferentie over nieuwe media en technologie, samen met de technische universiteiten van Delft, Eindhoven en Twente en Mediamatic Lab, gesteund door ING. Algemeen directeur Erik Schilp maakte bekend dat het Nationaal Historisch Museum start met het New Museum Lab, een initiatief dat ten [...]

Involving Users in the Co-Construction of Digital Knowledge in Libraries, Archives and Museums

Many libraries, archives, and museums provide their users with social computing environments that include the ability to tag collections, annotate objects, and otherwise contribute their thoughts to the knowledge base of the institution. Information professionals and users have responded to the transition to a web 2.0 world of user-created content by developing open source tools [...]

Museums, Art Galleries and Web 2.0, Digital Communication by Edouard

A common point between museums and Web 2.0 technologies is that both have been created in a perspective of sharing knowledge for a broad audience and for low costs. It becomes then interesting to investigate which dynamic can be created by the combination of two different formats which hold a purpose of the same nature. [...]

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