Case Study 2: iPod Tour
Chris & Ted’s Excellent iPod Tours
Apple makes it look so easy – and it is, if you’re as brilliant, creative and resourceful as Chris Alexander from San Jose Museum of Art and Ted Forbes of Dallas Museum of Art. In this podcast, Chris & Ted walk us through their developments of iPod Touch tours for their museums: from wireless networks, to interfaces, to back-end content management and signage in the galleries. Even better, they’re making their code and wireframes available to all through the Museums to Go opensource project on the MuseumMobile wiki, and are happy to answer any further questions you might have about doing it in-house and what help museums can still use from vendors in the field.
M I S S I O N
MUSEUMMEDIA.NL is the online place for curators and museum staff looking for the most up-to-date information on new media for museums. - PARTICIPATION: who wants to participate? Specialists, producers, suppliers, send us your information: info@museummedia.nl. Initiative by 'Infofilm, new media for museums'
S i t e _ O v e r v i e w
- Devices
- Case Studies
- Case Study 1: PSP Tour Afrika Museum
- Case Study 2: iPod Tour
- Case Study 3: Peter Samis on Mobile Multimedia
- Case Study 4: Mobile City 3D: Paris in 3D on iPhone!
- Case Study 5: Museo Picasso 2.0
- CaseStudy 6: The Oakland Museum of California (OMCA) major renovation
- Case Study 7: MoMA WIFI and Smarthistory
- Case Study 8: in-museum experience is in flux: the platforms, the applications, the kinds of content
- Case Study 9: ‘Screens’ aren’t killing museums
- Case Study 10: Drupal showcase Indianapolis Museum of Art (IMA)
- Case Study 11: Step by step guide for Museums getting started on Twitter by Jim Richardson
- Case Study 12: Proof of Concept Multi Touch Table in 5 dagen
- Case Study 13: iAfrica, Minneapolis Institute of Art iPhone App
- Case Study 14: Prototyping for the iPhone using Fireworks
- Case Study 15: Anne Frank virtual museum
- Case Study 16: Klima X, The Norwegian National Museum of Science, Technology, and Medicine
- Case Study 17: Handheld Guide Survey and the AANM
- Case Study 18: Virtually Real Museums: Challenges and opportunities of virtual reality in the Art Museum Context
- Case Study 20: “Touch the Unreachable”, a concept design on how to use interactive storytelling techniques
- Case Study 21: Open Museum Mobile Test at the Hood Museum of Art
- Case Study 22: SpicyNotes, visualize your online museum information
- Case Study 23: Archaeological treasures are brought to life by Fraunhofer software
- Case Study 25: RFID pilot solution for the Miami Museum of Science & Planetarium
- Case Study 27: Making Low Cost 3D Video for your Museum
- Case Study 29: Art Beat Inc launches two iPhone apps
- Case Study 30: iPod Touch for museums by Eric Longo
- Case Study 31: MW2010 Paper: Connecting the Collection: From Physical Archives to Augmented Reality in the Netherlands Architecture Institute
- Case Study 32: Mobile games and museums
- Case Study 33: Mobile media for cultural and historical heritage, guidelines and pilot projects
- Case Study 34: Research, Augmented Reality for Museums
- Case Study 35: Foursquare, New Opportunities for your Museum Marketing!
- Case Study 36: Digital Curator Survival Guide: A Glossary of Tech Terms Museums Should Know
- Case Study 37: Multitouch table presentations made easy with Tiptile
- Case Studies
- Case Study 1: PSP Tour Afrika Museum
- Case Study 19: Musea in een digitale cultuur, Martijn Stevens’ promotie aan de Radboud Universiteit Nijmegen
- Case Study 24: Nationaal Historisch Museum is hip, maar nog geen online autoriteit
- Case Study 26: Een multitouch en multiuser interactieve videowand van iPads in uw museum!
- Case Study 28: Museum Boerhaave inspireert twitterende musea, bibliotheken en erfgoedinstellingen
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L a t e s t _ N e w s
- Arts Funding Symposium: #Rotterdam 20 september / #Amsterdam 22 september
- Use QR codes to link to Wikipedia articles
- #Backtalk: Uncovering the afterlife of discarded electronics, e-waste
- #Press Release: Film archives showcase their collections: The European Film Gateway is online
- First free Cloud Image Recognition Engine #AR #SDK
- #Museomix: 3 days to sketch the museum we dream of – for real
- D.I.Y. POP Contest – Create your own digital silkscreen print just like Andy Warhol
- First AR Pop-up Book for iPad 2 and iPhone 4 using image recognition
- A new free tool from Google to make a mobile landing page in minutes…
- Flash content on devices without a Flash player (such as iPhones and iPads)
- New videoclip for the Afrika Museum in The Netherlands
- ‘Your Paintings’ puts the UK’s complete oil painting collection online
- A list of Mobile Audio Platforms
- A new participatory iPad App: ‘Be Part Of’ by Alexei Matveev
- Samurai Art on your iPad
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