Today is follow-a-museum-day on Twitter! Use #followamuseum
Museums of all shapes and sizes can be found giving people a behind the scenes look at art, history, nature and science through Twitter. Over one million people follow museums on Twitter, what if each of these people told a friend about a museum that they enjoy following? What if someone who hasn’t visited a [...]
Waisda? Video Labeling Game: Evaluation Report
The Waisda? which translates to What’s that? video labeling game was launched in May 2009. It invites users to tag what they see and hear and receive points for a tag if it matches a tag that their opponent has entered. Waisda? is the world’s first operational video labelling game. The underlying assumption is that [...]
Open Images is an open media platform that offers online access to audiovisual archive material to stimulate creative reuse
Open Images is an open media platform that offers online access to audiovisual archive material to stimulate creative reuse. Footage from audiovisual collections can be downloaded and remixed into new works. Users of Open Images also have the opportunity to add their own material to the platform and thus expand the collection. Open Images also [...]
Materialise: technologies to assist product developers in designing the perfect product
A little different news. Materialise Industrial Services offers a whole range of technologies to assist product developers in designing the perfect product. Prototypes have become the basis for the entire process that precedes a product's introduction to the market. The past decades have witnessed a need for new manufacturing technologies that build parts on a [...]
Pictionaire Multi-touch Table from Microsoft Research
Developed by Microsoft and University of California Berkeley, the Pictionaire table uses overhead cameras to make digitize physical objects, allowing you to manipulate real stuff with all the intuitive, touchy-feely goodness you’ve come to expect of touchscreen tables. The table, an adapted version of Microsoft Surface, is nearly six feet long and designed to bring [...]
Digital Technologies and the Museum Experience: Handheld Guides and Other Media
The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on good practice to identify guidelines for future implementations. [...]
Apple iPad for your museum
For museums more news here. Even though the Apple iPad won’t be available for another 60 or 90 days (depending on the model), Apple already has its official iPad website up and running. In addition to showing off some of the applications, features and design and technical specifications, the website also features an eight-minute video [...]
Very nice audiovisual about social and architectural consequences of new media and augmented reality
Very nice and renewing audiovisual by Keiichi Matsuda: Augmented hyperReality: Domestic Robocop The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in [...]
Bokode: Imperceptible Visual Tags for Camera Based Interaction from a Distance
Current optical tags, such as barcodes, must be read within a short range and the codes occupy valuable physical space on products. We present a new low-cost optical design so that the tags can be shrunk to 3mm visible diameter, and unmodified ordinary cameras several meters away can be set up to decode the identity [...]
Effects of Intention on Visual Behavior
According to Perceptual Activity Theory, humans don’t store observations in a static mental data format, but optimize processes of perception in a continuous interrogation with their surroundings. So perception takes place through an active process of exploring an environment by directing the attention and examining with the eyes and perhaps with more parts of the [...]
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